Thursday, 20 October 2016

Study Task 1 | Brief Selection, What is the Problem?

Analysing the content of an example brief, breaking it apart to find out what the task at hand actually is and what is required of you for submission.

Adobe brief from D&AD (2017)

What problem(s) are identified by the brief?

• To use your creativity to communicate ideas and advice visually, but how will you choose to do this?

What is the brief asking you to do about it?

• 'This is your opportunity to get introspective, look at who and where you are now

• ''The challenge is to celebrate what you've learned and your great advice. Don't go too dark and navel-gazing - think fun and life-affirming'

What is the brief trying to achieve?

• Communicating ideas through image alone. Text isn't a fundamental part.
'Remember that craft is crucial and idea is key'

Who will benefit?

• Creatives and those in the creative industry

• Those starting out, or those established already

What is the message?

• To draw on your creative experiences and lessons to date, and share pieces of advice to the public/other creatives through illustration, photography, whatever medium you choose.

'This is your message of creativity and discovery, so be as expressive as possible and make it count'

• 'A visual manifesto for your future self'...'a rebuttal to all the bad advice you've been given'....'a snapshot of what you are trying to teach yourself'

Who is the audience?

• 'You get to decide who your target audience is...just be sure to tell us when you submit your work'

• 'Is it for your peers, those about to tread ground you've already explored, those that are older but no wiser...?'

How will the message be delivered?

• In the format of a set of 3 poster designs or prints
• Dimensions of 578 x 370mm (for potential publication)

Can you foresee any problems in responding to the brief?

• Maybe the piece you create doesn't effectively convey what you want, the idea is lost completely


Summary: A set of three posters/prints that convey creative advice and lessons that play on your experiences and things you've learnt through visuals alone.

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